AI Insights · Timothy · October 2022
Top 5 Roguelike Games on Android in Europe: Q3 2022 Performance
A detailed look into the performance of the top 5 Roguelike games on the Android platform in Europe for the third quarter of 2022.
In the third quarter of 2022, the top 5 Roguelike games on the Android platform in Europe showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Soul Knight from ChillyRoom saw a notable peak in weekly revenue in mid-July, reaching approximately $9.7K. However, this was followed by a gradual decline, ending the quarter at around $6.8K. Weekly downloads fluctuated, peaking at 87.1K in early July before dipping to 43.8K by the end of August, and then recovering slightly to 55.7K by the end of September. Active users showed a similar pattern, starting at 1.99M in late June, peaking at 2.23M in mid-July, and then gradually declining to 1.48M by the end of September.
Diablo Immortal from Blizzard Entertainment experienced high weekly revenue at the start of the quarter, with $662K in late June, but it gradually decreased to $361K by the end of September. Weekly downloads also saw a significant decline, starting at 72.3K and dropping to 14.2K by the end of the quarter. Active users started at 281K in late June, peaking at 294K in early August, and then declining to 133K by the end of September.
RAID: Shadow Legends by Plarium Global Ltd had a consistent performance in weekly revenue, starting at $607K in late June, peaking at $711K by the end of September. Weekly downloads were stable, ranging between 38K and 44K throughout the quarter. Active users showed a slight decline from 252K in late June to 227K by the end of September.
Legend of Slime: Idle RPG War from AppQuantum saw a remarkable increase in revenue, starting at just $273 in late June and skyrocketing to $47.5K by the end of September. Downloads followed a similar trend, starting at 313 and peaking at 81K in mid-August before stabilizing around 43K to 49K by September end. Active users also saw substantial growth, beginning with 663 in late June and reaching 150K by the end of September.
Idle Heroes from DHGAMES showed a steady revenue trend, starting at $171K in late June, with occasional peaks such as $145K in early September, and ending the quarter at $75.8K. Weekly downloads were consistent, hovering around 17K to 30K throughout the quarter. Active users remained stable, starting at 147K in late June and ending at 169K by the end of September.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.